![]() ![]() Raiden gets a task assigned to him by his superiors to kill the enemy Cyborgs. The game focuses on the protagonist Raiden who is a Cyborg with a katana sword as his primary weapon. And so came Revengeance, which, to everyone's surprise, turned out to be pretty good.Metal Gear Rising: Revengeance, developed by Platinum Games is a Single-player Action-Adventure, RPG and a Hack and Slash video game. Who would ever think to synthesize two studios that had nothing in common? Only Kojima, who had made a career out of synthesizing completely different ideas into one great game. Platinum weren't exactly renowned for deep stories, and their brand of ultra-fast-paced, super-stylish action didn't really mesh with Metal Gear's slow, methodical, stealthy approach. Specifically, Platinum Games, most famous for their Bayonetta franchise. Kojima was on the verge of cancelling the project, but true to form, came up with an insane notion instead: give the game to another company. Without the guiding vision of their big boss, Kojima Productions simply couldn't cobble together a coherent vision for the game. Unfortunately, the project didn't go very well. That way, he could still keep an eye on it while fostering new talent at his company. Naturally, he originally wanted the game developed at his own studio, Kojima Productions. That didn't make the development easy on him. What if the player simply, you know, shoots Ocelot? In that case, the game actually casts a game over screen, saying "Ocelot Is Dead" and "Time Paradox." Ocelot is so central to the franchise that killing him is its own distinct fail state. This all happens in a cutscene, but when the player is given control again, Ocelot is lying right there at Snake's feet. But let's go all the way back to the beginning, shall we? In the very first meeting of a Snake and an Ocelot, it's Snake who wins the duel and incapacitates Ocelot. In other words, no Ocelot, no Metal Gear Solid. Everything else is built around him even the various Snakes spend most of their time just reacting to Ocelot's schemes. Ocelot, in other words, is the keystone of the whole series. By the end of the franchise, Ocelot has become the vessel for the soul (and arm) of Solid Snake's twin, Liquid Snake. He is at the heart of every conspiracy, usually with an agenda his own allies aren't aware of. As the story continues, Revolver Ocelot seemingly joins, and betrays, every single side of every single conflict. The two follow-up games, Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Pain, both star Big Boss again, and with two new names: simply as Snake in the former, and as Venom Snake in the latter.Īnd that's just in Metal Gear Solid 3, the chronologically earliest game in the series. Then in Metal Gear Solid 4: Guns of the Patriots, the original hero returns, but is referred to only as Old Snake, not Solid. This is only ever referenced in textual form: in dialogue, he's only ever called "Snake," which is true throughout the franchise. His code name is not Solid Snake, but Naked Snake. The next game, Metal Gear Solid 3: Snake Eater, takes us back to Big Boss' roots as a special operator for the CIA. Beyond that famous bait-and-switch with the player character, when Raiden is raveled to be the game's actual protagonist, this is the very last entry that ever uses the name "Solid Snake." But starting with Metal Gear Solid 2, Hideo Kojima began subverting this simple expectation. Solid's switch to the PlayStation, which was sold in all major markets, finally gave a Kojima-designed Metal Gear the potential for a breakthrough–and break through it did.īut which Snake was he? And for that matter, which Snake was Solid? From the original Metal Gear through Metal Gear Solid, Solid Snake is the hero, full stop. Even if you did have an MSX2, there was nothing about the Metal Gear games that made it stand out from the competition. In addition, the original games didn't have captivating graphics or cutscenes, the way that Solid would have later. And that port even spawned its own sequel, Snake's Revenge, which Kojima also had nothing to do with. Konami did later make a port of Metal Gear for the Nintendo Entertainment System, but this was a heavily modified product without Kojima's involvement. The MSX product line only ever really took off in Japan and some parts of Europe, so there wasn't much of a global audience for games exclusive to that platform. So why wasn't it until the 1998 game that the franchise got famous the world over? One big factor was that the first two games originally released for the MSX2 computer. ![]()
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