The Balanced damage setting puts the different versions of Axel closer together, but it doesn't change the state of things where Axel 2 is still a palette swap of Axel 3 with much higher damage, a unique Blitz Special, and a much stronger Offensive Special in exchange for losing the invulnerability when using it. Even on the Balanced Damage setting, Axel 1 and Axel 2 still deal noticeably more damage, they all have the same 2 and 3 Star Blitzes, Axel 2 and Axel 3 both have decent range jump kicks, and it means Axel 3's only real gimmick compared to the others remains an invulnerable Offensive Special. Axel 3's Grand Upper damage is particularly weak considering it has relatively poor crowd control potential, and his 3 Star has a punishable jump finisher. The ability to use his Offensive Special with invulnerability is handy, but perhaps not worth the sheer damage output Axel 1 and 2 have on their versions. As such, the damage reductions to Blaze 1 and Blaze 2 do nothing but put Blaze 3 even further ahead of them!Īxel 3 is generally regarded as simply a lower damage variant of Axel 1 and 2. Blaze 1 and 2 are very solid characters, but Blaze 3's overall speed focused moveset combined (her very quick jab combo speed really helps) with her solidly respectable damage makes her generally regarded as a high tier character and the best of the three. Blaze 2 does have the fastest pipe swinging animation though, making her probably the best weapon user of the bunch? Blaze 1 has a fast and effective Offensive Special, but has no front slam throw, an unsafe basic combo that ends on a punishable flip kick, worse 2 and 3 Star Blitzes (very decent but not great), and a jump kick that has an initial animation delay. Blaze 2 has a stronger but slower Offensive Special that can actually be interrupted or miss entirely on fast enemies, and has a noticeably slower basic combo. She has a very fast and effective Offensive Special that has tremendous range and keep away potential, a very decent Defensive Special, possibly the best jump kick in the game, solid 2 and 3 Star Blitzes, and very decent damage on throws, with 2 slam throws including a frontal slam that works on heavy enemies. At least, that's the impression I've always gotten. I've been over some of the more unusual changes already but I'll go over the SoR3 characters again specifically, assuming the same pause delay is used for all versions (Combined Pause Delay is unbalanced and causes all the characters who default to slower SoR2 Pause Delay to be wildly less effective than their faster counterparts due to the sheer importance of speed on the higher difficulties):īlaze 3 was widely considered the best version of Blaze. The SoR3 characters who were competitive previously were and still are competitive, and the ones who were not competitive (Axel 3 and Skate 3 mostly) remain such due to specific moveset issues. XRainmakerRSx wrote:Sor3 characters (except Shiva) had poor damage, they are now competitive !
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